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Enter the gungeon items
Enter the gungeon items








While a huge part of the point of Gungeon is the paucity of drops, having at least the outside chance of discovering a blob (or, as is of course the case here, a bullet) of health would give you a reason to be more thorough in a room, make the effort to enjoy running riot through a library with book pages scattering everywhere. Every room is filled with breakable items, shattered by firing at them or just running through them, and all for no reason at all. My only disappointment, and it’s such a minor one, is the pointlessness of smashing objects. After a fairly decent run I uttered the words that should never be said, of a “gunbow” I’d found, “Oh my God, I love this weapon.” Death came seconds later. When you scream at yourself, then you know where the blame lies and who it is that needs to improve. When you scream at the game, then there’s likely an element of its being unfair, or at least, imbalanced. Which is, I think, the crucial decider on a game like this. And crucially, they’ve all been directed at me, not the game. “ARRRRRGGGGGHHHHHH!” I’ve bellowed inarticulately as yet another character meets a quick and fruitless grisly end right after finding some super-cool pick-up. “OH FOR FUCK’S SAKE, JOHN!” I’ve cried when failing to time a dodge roll sufficiently to avoid a wave of bullets. “BLOODY HELL, WALKER!” I’ve shouted to the empty house, as I screw up and trundle into the path of enemy fire for no damned reason. I can’t think of a game in recent times where I’ve scolded myself out loud so often. And then when I quickly died soon after, it was horribly missed as I readjusted. It completely rewrote how I played the game, throwing the furniture to create attack opportunities, rather than as a means of defence. The best I’ve found so far is something that means a bonus Blank is fired off every time you tip a table. Or it could be a bonus item, passive or fired off at will. It might be a laser beam that bounces off enemies to cause havoc in whole rooms, or a bow whose arrows explode when you reload, or a ridiculous double beam of energy that weaves in a helix (“inspired by real science” according to its description) that’s a pain in the arse to aim. Each level has at least one or two rooms with locked chests, containing a surprise. Health drops and more ammo are horribly rare and very precious – if anything, a new weapon is more likely. A neat and silly tutorial at the start walks you through all that.īut your real hope is finding a new weapon or item. Alongside those you can tip over tables to create impromptu (and very breakable) shields, or hide behind barrels until they’re ruined. Think of it is diving into a somersault, leaping over the blasts and then tuck-n-rolling. The other is your dodge-roll, which provides a moment of invulnerability in the first half. From the start of each floor you have two bomb-things (Blanks) that remove all the fired bullets on the screen, which becomes one of your two most important tactics. But as you progress you find random drops that can dramatically change your game. A huge gull with a gatling gun, two giant bullets with goofy faces, a terrifying (yet charming) King Bullet who lets loose ridiculous volleys of attacks.Ĭomplete a floor, kill the boss, and your reward is more, tougher, faster. The whole game has a remarkably upbeat nature, cheerful where the genre is so often grim, utterly lovely animated bullet enemies, delightful ghosts, birds that sort of lay blaster-eggs out of their mouths, beefy bullet-spraying sentient iron maidens, and each level with a random boss that is certainly not taking itself seriously. What matters is picking between The Marine, The Convict, The Pilot or The Hunter (I especially love The Hunter, with her slow but powerful crossbow), and then plunging into the rapid difficulty of clearing out room after room of ridiculously cute enemies. Something about defeating the future to change the past? I’m not entirely sure – it wasn’t really coherent. Movement, the twin-stick aiming, the ridiculous numbers of guns and items, different play styles for different classes, randomised levels that feel coherent, and gorgeous animation make it feel slick and idiotically moreish. I am RUBBISH at Enter The Gungeon, but boy am I having a good time being rubbish at it.ĭodge Roll’s permadeath bullet-storm-ish dungeon crawler may not do anything enormously original in the retro-pixel-post-Meat-Boy/Nuclear-Throne space, but bloody hell, it does everything so well. Do we need another pixel graphics roguelite dungeon crawler with permadeath? DO WE? Well, if they're as good as Enter The Gungeon we do.










Enter the gungeon items