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Hyper dragon ball z budakai
Hyper dragon ball z budakai




In addition, Saiyan Soul grants Heavy Armor effect and stackable little damages (of all sources) bonuses, making SSJ Goku a real melee monster, and Wild Sense allows to counter a melee attack (or evade a Blast move). Kiai Cannon still exists, but as 4xA,B move. If charging, ennemy can profit to attack you. He also has (new) Step-In Kiai Cannon which, imperatively uncharged, stuns ennemy whatever he's doing and allowing to perform a single rush. Looping Meteor Smash > Charge Ki > another Meteor Smash is possible but risky, ennemy will often attacks before Ki is enoughly charged (including with Ki level at 20).Īs said before, for melee fighting, SSJ Goku retains Step-In Strike Throw and Body Strike, two excellent counters. It has long range and has a nice little throw which permits to charge up some Ki (but ennemy will recover fast, so few chances to charge up enough to use it in loops, even with Ki at level 20), and can be used in almost every situation except close combat : solo, after a Throw, a Giant Throw, a Step-In Strike Throw, even a Instant Kamehameha (which expulsion easily permits to charge up 2 Ki bars). Meteor Smash is the bread and butter of SSJ Goku. His Blasts moves are Wild Sense (3 Blast stocks), Saiyan Soul (2 Blast stocks), Angry Kamehameha (chargeable beam, with inherent downsides), Meteor Smash (long-range rush) and Instant Kamehameha (short-range rush). He retains all of his previous melee techniques, which means he has barely all melee techniques, except Rolling Hammer, but still including counters Step-In Strike Throw and Body Strike, and Max Power Mode moves and bonus (gaining also Super Dash). In SSJ form, Goku becomes a good standard character. 3.3 In Dragon Adventure and Ultimate Battle Z modes.






Hyper dragon ball z budakai